Tuesday, May 7, 2019

Update 2019-05-08: A Stitch in Time


  • Current timescale is now displayed on the HUD
  • Pause is now disabled during slowed time for stability
  • The speed and power of spall fragments now depends on the relative angle to the main penetrator.  Spall patterns will be much more realistic, and it will be more difficult to damage things at sharp angles from the path of the shot, especially with kinetic ammo.  In addition, the speed of fragments should better match the penetrator.  This should be especially apparent when viewing impacts in slow motion.  
  • Fixed loss of control when using slow motion while guiding Konkurs-M ATGM
  • Fixed armor holes in turret ring and hatches of Abrams (all versions)
  • Fixed M1A1 (HA) turret bustle spall resistance
  • Fixed T-72M turret ring spalling
  • Fixed turret ring thickness of BMD-3 and 2S25
  • Fixed spall fragments behaving as if they were subject to nutation penalty

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