Monday, February 25, 2019

Hotfix 2019-02-25 #2


  • Fixed issue where T-55 sight had access to (broken) thermal modes
  • Added night spotlight to T-55

Sunday, February 24, 2019

Update 2019-02-25: HUD be gone


  • Added switch in Esc menu to disable all HUD elements during mission (ideal for making videos or just increasing immersion)
  • Added new gunner's sight to T-55 to demonstrate new kinds of reticle behavior
  • Added manual increment/decrement controls for FCS range
  • Added funding links in main menu
  • Fixed issue with HEAT jets losing effectiveness after glancing off surfaces
  • Fixed issue with rounds breaking armor too easily at shallow angles

Sunday, February 17, 2019

Update 2019-02-18: Lag is bad


  • Added armor crushing mechanic: thin armor that lacks the thickness to bounce a projectile at a ricochet angle will give way instead
  • Added HEAT jet ricochet: for extremely shallow angles, the jet can redirect after hitting an armored surface
  • Rebalanced Desert Thunder Attack mission
  • Reduced smoke trails on missiles
  • Fixed massive lag when viewing reticles created by new script system
  • Fixed HMMWV TOW GPS being broken and unusable
  • Fixed BMD-3s not firing missiles in situations where they should have
  • Fixed issue where a tank with no driver and no gunner could still be treated as a target by AI
  • Fixed M1A1(HA) laser rangefinder to point at the reticle even when it's off-center
  • Fixed issue where gun sounds could play in AAR if they were still traveling toward the camera at the moment when the AAR was activated
  • Fixed issue where tanks could collide with invisible walls in grassland maps

Friday, February 15, 2019

Update 2019-02-15: Desert Thunder


  • Added "Desert Thunder" missions, featuring a force of M1A1(HA) tanks advancing on com bloc armor dug into defensive positions.  This mission should allow better testing of the long-range combat abilities of various vehicles.  
  • Added maximum range config to ammo types in order to avoid a situation where AI gunners waste their ammo firing at targets they can't reach or realistically hit
  • Fixed reticle instability in new reticle system, seen in M1A1(HA) GPS
  • Reduced visual jolt when firing the main gun in the M1A1(HA)

Tuesday, February 12, 2019

Update 2019-02-12 #2: Bulletproof


  • Added Gunner's Auxiliary Sight (GAS) sabot reticle to M1A2 SEP
  • Fixed shot dispersion on .50 HMGs (HMMWV and Technical)
  • Fixed a bug where user changes to the M1A1(HA) GAS reticle file were overwritten
  • Fixed armor gaps on M1A2 SEP
  • Fixed armor gaps on M1A1(HA)
  • Fixed armor gaps on T-90
  • Fixed turret ring armor on T-72M
  • Fixed a bug where rounds could multi-bounce through tiny gaps and enter vehicles

Update 2019-02-12: Precision instruments


  • Added M1A1(HA) with M829A1 sabot round
  • Added new method of rendering reticles, used in the GPS and GAS on the M1A1(HA)
  • Added color cues to shot traces to show where timesteps and collisions split the path - this should aid significantly in debugging
  • Added single-axis gunsight behavior, as seen in M1A1(HA)
  • Added controllable IR headlight to T-72M
  • APFSDS rounds now experience nutation, causing degraded penetration at very close ranges
  • AAR will now show proper names for all vehicles
  • Fixed issues with rendering at very long distance
  • Fixed text scaling at high resolutions
  • Fixed crushed missiles still exploding with full fragmentation
  • Fixed AAR view blacking out if player tank was destroyed with night sight closed
  • Fixed field of view on all Abrams auxiliary sights
  • Fixed Abrams hull ammo rack blowout
  • Fixed Abrams bustle rack burn time
  • Fixed tint of T-72M night sight
  • Reduced armor on Abrams turret sides