Monday, November 26, 2018

Hotfix 2018-11-27: Long rod shattering, ballistics, and HEAT post-pen


  • Fixed bug where especially thin or soft armor pieces could still cause long rod penetrators to shatter from oblique impact
  • Fixed bug where HEAT jet post-pen effectiveness was erroneously tied to the speed the round had on impact
  • Changed T-72M ammo load to period-correct selections and cross-referenced performance with known real-world firing tables
  • Corrected ballistics parameters for almost every round, including projectile mass, sectional area, and drag coefficient (using educated guesses where necessary)
  • Lowered thickness of T-90 lower front plate
  • Lowered thickness of M1A2 SEP lower front plate backing
  • Added T-72M targets to firing range
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Sunday, November 25, 2018

Update 2018-11-26: What You Did in the Dark


  • Added "T-72 Night Brawl" mission to showcase TPN-1-49 night sight and Luna-2 IR spotlight
  • Implemented dynamic spotting distance for AI crew members - their performance is now affected by numerous factors including equipment status, time of day, and whether their vehicle and/or the target is using active illumination
  • Implemented momentary shutter close for TPN-1-49 night sight; it is triggered by the main gun trigger and is intended to protect the sensor from the muzzle flash
  • Fixed bug where spotlights would remain active even on a burning vehicle
  • Fixed bug where AI crews would fail to properly lase targets, causing all of their shots to fall significantly short (note that this makes several missions more difficult)
  • Fixed bug where turret traverse sound was audible with turret locked in place
  • Fixed position of target tracking status message in HUD

Update 2018-11-25: The Legend of UralVagonZavod


  • Added T-72M to the game.  This is a mildly upgraded variant with the upper glacis weld-on reinforcement plate.  It features a work-in-progress TPD-K1 sight and a fully implemented TPN-1-49 night sight that's only usable in darkness.  
  • Added night vision optics implementation
  • Added control to illuminate gunner's sight reticle
  • Added control to illuminate IR searchlight
  • Lowered strength of M1A2 SEP gun mantlet
  • Added special modifier to make M829A3 dart more effective against Kontakt-5 ERA
  • Darkened environment in Wasteland Hard mission to make night optics more necessary
  • Fixed bug where commander could turn his viewer through a full circle without cause
  • Fixed tank round tracers appearing head-on as if viewed from behind
  • Fixed missing heat effects on some vehicles

Sunday, November 18, 2018

Update 2018-11-19: Night lights


  • Improved lighting of all particle systems in dark environments
  • Changed several tank materials to use physically based rendering system
  • Added illumination to AAR to improve usability in dark scenes
  • Changed Wasteland Hard mission to night
  • Fixed a bug that would cause unviewable shots to appear in the AAR list when all filters were set to the most permissive level

Update 2018-11-18: Fireflies


  • Added visible metal shards to spall projectiles
  • Added impact sparks for kinetic rounds
  • Added ricochet sparks for all ammo
  • Added pitch shifting to turret traverse sound
  • Changed armor values for T-90 Kontakt-5 panels and upper glacis composite

Sunday, November 11, 2018

Update 2018-11-11: Auxiliary


  • Separated auxiliary ammo racks from main ones: now all player vehicles and many AI vehicles will only carry ammo in their main racks, reducing the chance of ammo ignition during battle (and also the total ammo count)
  • Changed ammo counts for all main battle tanks and the 2S25 Sprut-SD
  • AI gunners with advanced skill will now take into account the momentum of their tank when firing on the move
  • AI crew members will now be able to spot partially concealed vehicles better
  • Tracking mode now has two variants: auto and manual; in vehicles with manual tracking, the tracking key must be held down during the lead induction
  • Gunner crew member will now wait until a round is ready to report "on the way"
  • Damage reports will now specify what surface a ricochet was on
  • Fixed armor layout of M1A2 SEP driver's compartment
  • Fixed armor layout of T-90 ammo carousel
  • Fixed several bugs with commander spotting
  • Fixed a bug where the commander's sight would continue to function after being destroyed
  • Fixed a bug where some voice lines could get repeated excessively
  • Fixed a bug where AI drivers could accelerate tanks past their physical speed limits
  • Fixed a bug where vehicles with firing computers but no computerized tracking would report tracking mode status on the HUD
  • Fixed a bug where dedicated ATGM vehicles would not have fully functional voice lines
  • Fixed a bug where tank turrets could change aim point after the gunner was incapacitated
  • Fixed a bug where crew members could talk while incapacitated
  • Fixed damage report naming for hull Kontakt-5 panels on T-90