Tuesday, May 7, 2019

Update 2019-05-07: Just to Watch it Burn


  • Game is now built in Unity 2018 latest version
  • Added new particle effects system to all vehicles
  • Added time scale and pause controls
  • Made free cam speed exempt from time scale
  • Added visible models for live rounds
  • Added ammo rack feature with ready rack logic and restocking (preliminary version - see it on the M1A2 SEP; use Alt+1 and Alt+2 to restock ready rack with ammo of each type)
  • Rack blowout panels now fail to protect the crew if the blast doors are open for reloading
  • Internal components can now be viewed with the O key
  • Added shading to internal components in AAR (preliminary version - shot paths are not rendering in the correct layer yet)
  • Ammo hits in the new rack system are now based on the physical shells, and there is a distinction between the propellant and projectile for effects
  • Vehicles can now drive and fire a loaded round even with a blowout rack fire
  • Main gun can now be operated in free cam by holding the Alt key and firing
  • Hatches are now animated (on tanks whose models support it at the moment)
  • Vehicle crews will now abandon them when they are rendered combat ineffective
  • Vehicles that are parked and lose firepower will now count as kills
  • When player is occupying commander unbuttoned view, the hatch opens (where available) and the commander's viewer stops traversing
  • T-72M turret now has a basic interior model
  • Muzzle flashes now cast light
  • Added game version watermark in missions
  • Added Discord button to main menu
  • Changed textures on M1A2 SEP and T-90
  • Added extra zoom to T-72M gunner's sight
  • Fixed armor values of T-72M tracks
  • Fixed alignment of BMD-3 missile guidance
  • Fixed carousel armor in T-72M
  • Fixed crew AAR poses in T-72M
  • Fixed vehicles not registering as ineffective after running out of ammo
  • Fixed armor on side skirts, side turret, and lower front plate of Abrams models
  • Fixed ATGM armor penetration
  • Fixed glacis armor spalling on T-72M
  • Fixed a bug that caused crew scanning to use too much CPU time
  • Fixed spawn point in Desert Thunder: Assault
  • Fixed Hilux hull instability when moving gun mount
  • Fixed AI gunners trying to operate IR spotlights in the daytime
  • Fixed details on Abrams turret roof
  • Fixed AI gunners traversing to look for shooters despite being incapacitated
  • Fixed spall power on TOW-2A


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