Friday, August 10, 2018

Update 2018-08-10v2: Oh baby, a triple!


  • Added lines of vehicles to firing range to allow testing of multi-kills
  • Added ammo cheat: press "U" at any time to reload up to 9999 of all munitions
  • Fixed missing exhaust smoke on several vehicles
  • Fixed issue with broken shot traces in AAR

Thursday, August 9, 2018

Update 2018-08-10: They don't stop coming


  • Konkurs-M missile now visibly spins in flight
  • HEAT spall is now progressively weaker toward the edges of the spray pattern
  • Some HEAT warheads can now produce external fragmentation on impact
  • Engines are now more resistant to spall
  • HE shells can now be detonated by impact or timer fuses
  • Increased zoom level of commander's binoculars
  • Improved realism of ATGM post-pen mechanics
  • Re-tuned ballistics for 3UBR6 ammo
  • Changed generic 30mm HE to 3UOR6
  • Fixed spalling on components of several vehicles
  • Fixed issue where AAR could report damage that didn't happen
  • Fixed issue where damage list wouldn't include spall damage
  • Fixed issue where FCS couldn't adapt to a target out of range

Update 2018-08-09: General cleanup


  • Updated chemical penetrators to produce generally wider debris cones
  • Updated kinetic penetrators to produce generally narrower debris cones
  • The amount of spall generated by kinetic projectiles is now greatly diminished in thin armor plates
  • Improved camera behavior
  • Improved AAR controls
  • Improved particle system performance
  • Locking the turret now shuts off the gun stabilizer as well
  • Fixed jittering target reticle
  • Fixed extra gun reticle appearing behind the turret
  • Fixed appearance of destroyed ERA modules on T-55

Tuesday, August 7, 2018

Update 2018-08-07v2: Smooth moves, baby!


  • Added smoothing to third-person camera input
  • Added free-look camera control to AAR
  • Improved vertical motion of third-person camera
  • Improved alignment of gun aim point with third-person camera
  • Fixed issue with display of spall and fragmentation in AAR

Monday, August 6, 2018

Update 2018-08-07: Do you see what I see?


  • Completely replaced third-person camera system: now it has a free-look feature, smooth easing, and the ability to move the camera independently faster than the main gun
  • Improved the commander's view: now it's free-look by default and has the ability to zoom in
  • Adjusted lighting of vehicle fires to improve performance
  • Fixed an issue where distant sounds could play in the wrong variations if the view was changed between interior and exterior during sound travel
  • Fixed volume of HMMWV engine sound

Saturday, August 4, 2018

Update 2018-08-05: High Explosives and bug fixes


  • Reworked the behavior of High Explosive (HE) shells: now they will create a blast on impact and can make proximity kills on unarmored targets
  • Added more control over module damage so durable modules (such as turret rings) can't be taken out by small-caliber weapons or fragmentation
  • Increased size of visible blast for missile detonations
  • Made minor changes to scenarios
  • Fixed armor skipping bug that could affect targets moving toward incoming rounds
  • Fixed bug that was causing target lead to be calculated incorrectly in fire control systems
  • Fixed M1A2 SEP turret ammo rack armor