Thursday, August 29, 2019

Update 2019-08-29: I beg to defer


  • Switched rendering path to deferred for better efficiency
  • Added multiple image processing enhancements, including screen-space reflections and bloom
  • Improved the appearance of night vision and thermal sights
  • Added night vision to AAR cam at night
  • Improved shadows on most light sources
  • Improved the efficiency of switching viewpoints
  • Improved material maps on T-72M
  • Added new types of 100mm ammunition to T-55
  • Improved appearance of main menu
  • Added visual model to TOW missile in flight
  • Added ability to simulate laser ATGM guidance systems
  • Added ability to simulate top attack behavior for ATGMs
  • Added testbed for advanced ATGM behavior
  • Added T-55 to practice missions
  • Added Technical truck to Firing Range
  • Added arming distance to 30mm HE ammunition
  • Added fuze sensitivity option for HE and HEAT ammunition
  • Fixed issue where APHE rounds couldn't crush thin armor
  • Fixed issue where HE rounds would show incorrect paths in AAR
  • Fixed issue where HE rounds would frag even if destroyed without arming first
  • Fixed issue where HE rounds wouldn't create spall when passing through armor before detonation
  • Fixed fuze timer on 3UOR6 ammunition
  • Fixed fuze timer on OF-412 ammunition
  • Fixed an issue where some ammo types would create spherical spall upon piercing armor
  • Corrected armor values of lower front plates on T-72M and T-90
  • Fixed an issue where some sounds would cut out or refuse to play
  • Fixed loader position in T-55

No comments:

Post a Comment