Monday, June 24, 2019

Update 2019-06-24: Two are Better Than One


  • Added physical two-piece ammunition and ammo racks to T-72M
  • Added fuel tanks (wet racks) to T-72M
  • Added animated end cap ejection to T-72M
  • Added better placeholder crewman models to all vehicles
  • Ammo in ammo racks now distinguishes between detonation and deflagration according to the type of round struck and whether the impact hit the warhead or propellant
  • Ammo that doesn't burn on impact can now be damaged, rendering it unusable for loading. Damaged ammo is cleared out of the rack during restock operations.
  • Free cam can now be used while the game is paused
  • The game can now be paused during slow motion
  • The slow motion speed can now be adjusted while the game is paused
  • X-ray view range has been lowered
  • Decreased recoil jerk on M1A2 SEP gunsights
  • Fixed the fragmentation origin on HE rounds
  • Fixed a glitch that could occur when exiting to the main menu while time was slowed
  • Fixed a naming issue with 3BK14M rounds in AAR
  • Fixed a naming issue with IR spotlights in AAR
  • Fixed an issue where the camera clipped through AAR models too easily
  • Fixed an issue where 3BM15 ammunition was missing its propellant in the forward piece
  • Fixed an issue where tanks would keep their mass after turret ejection
  • Fixed an issue where projectiles would appear cold in thermal viewers

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