Sunday, July 29, 2018

Update 2018-07-29: Ballistics for days


  • Overhauled ballistics model: now it approximates real-world behavior including quadratic air resistance and sensitivity to atmospheric conditions
  • Overhauled fire control system calculations to account for the new ballistics model not being solvable analytically
  • Switched shot movement to incremental motion using Runge-Kutta method for fidelity
  • Added ability for AI gunners to use new FCS when aiming
  • Changed penetration model to more correctly relate to projectile energy
  • Changed armor values on NATO triple heavy targets in firing range
  • Ammo performance is now affected by propellant temperature
  • Fixed HEAT warhead effectiveness depending on projectile speed
  • Fixed AI gunners not being able to handle vehicles with missile launchers only
  • Fixed issues with game volume level settings

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