- Changed ballistics and armor penetration model to account for physical diameter of projectiles, eliminating the "pixel shells" effect
- X-ray mode in AAR can now be toggled with the O key
- Memory cleanup can now be toggled with the "GC" control in the Prefs menu during a mission. Disabling GC is not recommended, as it un-caps the memory usage of the game, but it can provide temporary relief from stuttering under limited circumstances.
- Memory cleanup has been mildly improved overall
- Corrected size of APFSDS and HEAT-FS in-flight models
- Fixed an issue where crew hitzones could still be struck in a popped turret
- Fixed an issue where AAR shots that only hit the witness plates on the firing range would not display
- Fixed an issue where AAR traces would be too densely recorded for slow-moving projectiles, which could cause heavy use of time scaling to crashing or freeze the game
- Fixed several issues with AAR data recording to make it more efficient
- Fixed an issue where AI tanks could continue driving after the crew evacuated
- Fixed polarity of IFF panels on Abrams
- Added turret cheek IFF panels to Abrams
- Fixed an issue where FCS could get stuck on the wrong ammo indexing after reloading from an empty breech
- Fixed an issue where animated parts could get their animations interrupted in odd ways
- Fixed an issue where every side section of the Humvees was named "left fender"
- Fixed air resistance of .50 caliber ammo
- Fixed an issue where projectiles could regain their original speed after slowing down from armor penetration
- Fixed an issue where muzzle blast dust glowed in the dark
- Fixed an issue where live rounds appeared extremely cold in thermal optics
- Fixed an issue where tanks could scan in the wrong direction in response to being hit by hostile fire
Monday, May 20, 2019
Update 2019-05-20: No Pixels
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