- Added physical two-piece ammunition and ammo racks to T-72M
- Added fuel tanks (wet racks) to T-72M
- Added animated end cap ejection to T-72M
- Added better placeholder crewman models to all vehicles
- Ammo in ammo racks now distinguishes between detonation and deflagration according to the type of round struck and whether the impact hit the warhead or propellant
- Ammo that doesn't burn on impact can now be damaged, rendering it unusable for loading. Damaged ammo is cleared out of the rack during restock operations.
- Free cam can now be used while the game is paused
- The game can now be paused during slow motion
- The slow motion speed can now be adjusted while the game is paused
- X-ray view range has been lowered
- Decreased recoil jerk on M1A2 SEP gunsights
- Fixed the fragmentation origin on HE rounds
- Fixed a glitch that could occur when exiting to the main menu while time was slowed
- Fixed a naming issue with 3BK14M rounds in AAR
- Fixed a naming issue with IR spotlights in AAR
- Fixed an issue where the camera clipped through AAR models too easily
- Fixed an issue where 3BM15 ammunition was missing its propellant in the forward piece
- Fixed an issue where tanks would keep their mass after turret ejection
- Fixed an issue where projectiles would appear cold in thermal viewers
Monday, June 24, 2019
Update 2019-06-24: Two are Better Than One
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