Saturday, August 4, 2018

Update 2018-08-05: High Explosives and bug fixes


  • Reworked the behavior of High Explosive (HE) shells: now they will create a blast on impact and can make proximity kills on unarmored targets
  • Added more control over module damage so durable modules (such as turret rings) can't be taken out by small-caliber weapons or fragmentation
  • Increased size of visible blast for missile detonations
  • Made minor changes to scenarios
  • Fixed armor skipping bug that could affect targets moving toward incoming rounds
  • Fixed bug that was causing target lead to be calculated incorrectly in fire control systems
  • Fixed M1A2 SEP turret ammo rack armor

No comments:

Post a Comment