- Reworked the behavior of High Explosive (HE) shells: now they will create a blast on impact and can make proximity kills on unarmored targets
- Added more control over module damage so durable modules (such as turret rings) can't be taken out by small-caliber weapons or fragmentation
- Increased size of visible blast for missile detonations
- Made minor changes to scenarios
- Fixed armor skipping bug that could affect targets moving toward incoming rounds
- Fixed bug that was causing target lead to be calculated incorrectly in fire control systems
- Fixed M1A2 SEP turret ammo rack armor
Saturday, August 4, 2018
Update 2018-08-05: High Explosives and bug fixes
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