- Overhauled ballistics model: now it approximates real-world behavior including quadratic air resistance and sensitivity to atmospheric conditions
- Overhauled fire control system calculations to account for the new ballistics model not being solvable analytically
- Switched shot movement to incremental motion using Runge-Kutta method for fidelity
- Added ability for AI gunners to use new FCS when aiming
- Changed penetration model to more correctly relate to projectile energy
- Changed armor values on NATO triple heavy targets in firing range
- Ammo performance is now affected by propellant temperature
- Fixed HEAT warhead effectiveness depending on projectile speed
- Fixed AI gunners not being able to handle vehicles with missile launchers only
- Fixed issues with game volume level settings
Sunday, July 29, 2018
Update 2018-07-29: Ballistics for days
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