Thursday, August 29, 2019

Hotfix 2019-08-29v2


  • Fixed a crash when using night optics

Update 2019-08-29: I beg to defer


  • Switched rendering path to deferred for better efficiency
  • Added multiple image processing enhancements, including screen-space reflections and bloom
  • Improved the appearance of night vision and thermal sights
  • Added night vision to AAR cam at night
  • Improved shadows on most light sources
  • Improved the efficiency of switching viewpoints
  • Improved material maps on T-72M
  • Added new types of 100mm ammunition to T-55
  • Improved appearance of main menu
  • Added visual model to TOW missile in flight
  • Added ability to simulate laser ATGM guidance systems
  • Added ability to simulate top attack behavior for ATGMs
  • Added testbed for advanced ATGM behavior
  • Added T-55 to practice missions
  • Added Technical truck to Firing Range
  • Added arming distance to 30mm HE ammunition
  • Added fuze sensitivity option for HE and HEAT ammunition
  • Fixed issue where APHE rounds couldn't crush thin armor
  • Fixed issue where HE rounds would show incorrect paths in AAR
  • Fixed issue where HE rounds would frag even if destroyed without arming first
  • Fixed issue where HE rounds wouldn't create spall when passing through armor before detonation
  • Fixed fuze timer on 3UOR6 ammunition
  • Fixed fuze timer on OF-412 ammunition
  • Fixed an issue where some ammo types would create spherical spall upon piercing armor
  • Corrected armor values of lower front plates on T-72M and T-90
  • Fixed an issue where some sounds would cut out or refuse to play
  • Fixed loader position in T-55

Wednesday, July 10, 2019

Update 2019-07-10: 303


  • APFSDS rounds now show sabot petals splitting off of the subcaliber dart in flight
  • HEAT rounds now have a visible penetrator jet during detonation
  • The minimum timescale speed has been reduced
  • An easter egg has been added

Wednesday, June 26, 2019

Redirect

Updates and tester access are primarily handled through Discord now.  This blog stands as a change log record only.  


Hotfix 2019-06-26


  • Fixed an issue where the gun barrel would twitch every 30 seconds
  • Fixed an issue where the turret could suddenly snap to the aim point faster than the maximum traverse speed

Tuesday, June 25, 2019

Hotfix 2019-06-25: Camera and More


  • Free cam now has smooth aim mode, using the same controls as gunner smooth aim
  • FPS count is now displayed in the HUD during missions
  • Fixed a bug that would prevent the sounds of impacting rounds from playing correctly
  • Implemented countermeasures for a bug that results in turrets and/or guns walking off their pivot points over time
  • Fixed crew communications being audible in free cam
  • Armor values of T-72 hull rear have been corrected
  • The gunner on the Technical truck now has a thermal signature

Monday, June 24, 2019

Update 2019-06-24: Two are Better Than One


  • Added physical two-piece ammunition and ammo racks to T-72M
  • Added fuel tanks (wet racks) to T-72M
  • Added animated end cap ejection to T-72M
  • Added better placeholder crewman models to all vehicles
  • Ammo in ammo racks now distinguishes between detonation and deflagration according to the type of round struck and whether the impact hit the warhead or propellant
  • Ammo that doesn't burn on impact can now be damaged, rendering it unusable for loading. Damaged ammo is cleared out of the rack during restock operations.
  • Free cam can now be used while the game is paused
  • The game can now be paused during slow motion
  • The slow motion speed can now be adjusted while the game is paused
  • X-ray view range has been lowered
  • Decreased recoil jerk on M1A2 SEP gunsights
  • Fixed the fragmentation origin on HE rounds
  • Fixed a glitch that could occur when exiting to the main menu while time was slowed
  • Fixed a naming issue with 3BK14M rounds in AAR
  • Fixed a naming issue with IR spotlights in AAR
  • Fixed an issue where the camera clipped through AAR models too easily
  • Fixed an issue where 3BM15 ammunition was missing its propellant in the forward piece
  • Fixed an issue where tanks would keep their mass after turret ejection
  • Fixed an issue where projectiles would appear cold in thermal viewers