- Fixed a crash when using night optics
Gunner, HEAT, PC! change list archive
Thursday, August 29, 2019
Update 2019-08-29: I beg to defer
- Switched rendering path to deferred for better efficiency
- Added multiple image processing enhancements, including screen-space reflections and bloom
- Improved the appearance of night vision and thermal sights
- Added night vision to AAR cam at night
- Improved shadows on most light sources
- Improved the efficiency of switching viewpoints
- Improved material maps on T-72M
- Added new types of 100mm ammunition to T-55
- Improved appearance of main menu
- Added visual model to TOW missile in flight
- Added ability to simulate laser ATGM guidance systems
- Added ability to simulate top attack behavior for ATGMs
- Added testbed for advanced ATGM behavior
- Added T-55 to practice missions
- Added Technical truck to Firing Range
- Added arming distance to 30mm HE ammunition
- Added fuze sensitivity option for HE and HEAT ammunition
- Fixed issue where APHE rounds couldn't crush thin armor
- Fixed issue where HE rounds would show incorrect paths in AAR
- Fixed issue where HE rounds would frag even if destroyed without arming first
- Fixed issue where HE rounds wouldn't create spall when passing through armor before detonation
- Fixed fuze timer on 3UOR6 ammunition
- Fixed fuze timer on OF-412 ammunition
- Fixed an issue where some ammo types would create spherical spall upon piercing armor
- Corrected armor values of lower front plates on T-72M and T-90
- Fixed an issue where some sounds would cut out or refuse to play
- Fixed loader position in T-55
Wednesday, July 10, 2019
Update 2019-07-10: 303
- APFSDS rounds now show sabot petals splitting off of the subcaliber dart in flight
- HEAT rounds now have a visible penetrator jet during detonation
- The minimum timescale speed has been reduced
- An easter egg has been added
Wednesday, June 26, 2019
Hotfix 2019-06-26
- Fixed an issue where the gun barrel would twitch every 30 seconds
- Fixed an issue where the turret could suddenly snap to the aim point faster than the maximum traverse speed
Tuesday, June 25, 2019
Hotfix 2019-06-25: Camera and More
- Free cam now has smooth aim mode, using the same controls as gunner smooth aim
- FPS count is now displayed in the HUD during missions
- Fixed a bug that would prevent the sounds of impacting rounds from playing correctly
- Implemented countermeasures for a bug that results in turrets and/or guns walking off their pivot points over time
- Fixed crew communications being audible in free cam
- Armor values of T-72 hull rear have been corrected
- The gunner on the Technical truck now has a thermal signature
Monday, June 24, 2019
Update 2019-06-24: Two are Better Than One
- Added physical two-piece ammunition and ammo racks to T-72M
- Added fuel tanks (wet racks) to T-72M
- Added animated end cap ejection to T-72M
- Added better placeholder crewman models to all vehicles
- Ammo in ammo racks now distinguishes between detonation and deflagration according to the type of round struck and whether the impact hit the warhead or propellant
- Ammo that doesn't burn on impact can now be damaged, rendering it unusable for loading. Damaged ammo is cleared out of the rack during restock operations.
- Free cam can now be used while the game is paused
- The game can now be paused during slow motion
- The slow motion speed can now be adjusted while the game is paused
- X-ray view range has been lowered
- Decreased recoil jerk on M1A2 SEP gunsights
- Fixed the fragmentation origin on HE rounds
- Fixed a glitch that could occur when exiting to the main menu while time was slowed
- Fixed a naming issue with 3BK14M rounds in AAR
- Fixed a naming issue with IR spotlights in AAR
- Fixed an issue where the camera clipped through AAR models too easily
- Fixed an issue where 3BM15 ammunition was missing its propellant in the forward piece
- Fixed an issue where tanks would keep their mass after turret ejection
- Fixed an issue where projectiles would appear cold in thermal viewers
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