- Switched rendering path to deferred for better efficiency
- Added multiple image processing enhancements, including screen-space reflections and bloom
- Improved the appearance of night vision and thermal sights
- Added night vision to AAR cam at night
- Improved shadows on most light sources
- Improved the efficiency of switching viewpoints
- Improved material maps on T-72M
- Added new types of 100mm ammunition to T-55
- Improved appearance of main menu
- Added visual model to TOW missile in flight
- Added ability to simulate laser ATGM guidance systems
- Added ability to simulate top attack behavior for ATGMs
- Added testbed for advanced ATGM behavior
- Added T-55 to practice missions
- Added Technical truck to Firing Range
- Added arming distance to 30mm HE ammunition
- Added fuze sensitivity option for HE and HEAT ammunition
- Fixed issue where APHE rounds couldn't crush thin armor
- Fixed issue where HE rounds would show incorrect paths in AAR
- Fixed issue where HE rounds would frag even if destroyed without arming first
- Fixed issue where HE rounds wouldn't create spall when passing through armor before detonation
- Fixed fuze timer on 3UOR6 ammunition
- Fixed fuze timer on OF-412 ammunition
- Fixed an issue where some ammo types would create spherical spall upon piercing armor
- Corrected armor values of lower front plates on T-72M and T-90
- Fixed an issue where some sounds would cut out or refuse to play
- Fixed loader position in T-55
Thursday, August 29, 2019
Update 2019-08-29: I beg to defer
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