Thursday, March 21, 2019

Hotfix 2019-03-21v2


  • Fixed free-fly cam control key presses sometimes not registering
  • Fixed configuration error that made the turret cheeks too strong on the M1A1(HA) and M1A2 SEP
  • Corrected BMD-3 missile launcher tube angle and height
  • Improved flight characteristics of Konkurs-M
  • Added missile wiring hit zone to BMD-3 launcher support
  • Added new placeholder gunner's sight reticle to BMD-3

Wednesday, March 20, 2019

Update 2019-03-21: SACLOS


  • Updated TOW-2A and Konkurs-M missiles to use proper SACLOS guidance
  • Updated gunner AI to properly use SACLOS missiles
  • Updated TOW launch angle
  • Free-fly camera now resets to default settings at mission start
  • AAR camera now has hotkey for focusing on shooter
  • AAR camera can now be sped up while riding shot trace
  • Game window title now matches the game title
  • Removed parking blocks from firing range
  • Removed noisy HMMWV from firing range
  • Reduced size of tracer visuals
  • Fixed an issue where missiles could ricochet too easily
  • Fixed an issue where missiles would fuse on ricochet
  • Fixed thickness of T-72M commander's cupola armor
  • Fixed thickness of T-72M roof armor
  • Fixed gap in T-72M armor at hull front seam
  • Fixed an issue where T-72M would spawn in the ground in the Technical swarm mission

Tuesday, March 19, 2019

Update 2019-03-20: Farsight


  • Added field of view control to free-fly cam (controlled with Shift+scrollwheel and reset with X)
  • Added new control for gunsight range (Ctrl+scrollwheel)
  • Added missing tooltips and updated controls document
  • Reduced rate of ascent/descent on free-fly cam
  • Fixed armor behind T-72M primary sight
  • Fixed an issue that could permanently lock up the gun and optics when lasing something out of the current ammo type's range
  • Fixed an issue where the third person camera could appear jittery when the player's vehicle was moving
  • Fixed an issue where the free-fly camera wouldn't smoothly track with moving vehicles
  • Fixed an issue with reporting on shots that didn't hit anything during their lifetime
  • Fixed an issue where shots fired up into the air could vanish before returning to earth
  • Fixed an issue where shots that dropped outside map bounds would get a delayed reaction from crew and logs
  • Fixed an issue where FCS error message wouldn't appear if HUD was disabled
  • Fixed an issue where AAR HUD wouldn't respect global HUD toggle

Monday, March 18, 2019

Update 2019-03-19: Fly free


  • Added free-fly camera, toggled with F3 key (use WASD, Ctrl, Space, scroll wheel)
  • Added shot trace riding in AAR view (use W and S keys to move, X to reset)
  • Added timestamps to shot info in AAR
  • Added spotlight state to AAR snapshots
  • HUD toggle preference is now saved between runs
  • Fixed issue where missiles would fail to fuse in situations where they should have fused
  • Fixed issue where spotlights remained controllable in AAR
  • Fixed issue where player could switch to an empty ammo type

Monday, February 25, 2019

Hotfix 2019-02-25 #2


  • Fixed issue where T-55 sight had access to (broken) thermal modes
  • Added night spotlight to T-55

Sunday, February 24, 2019

Update 2019-02-25: HUD be gone


  • Added switch in Esc menu to disable all HUD elements during mission (ideal for making videos or just increasing immersion)
  • Added new gunner's sight to T-55 to demonstrate new kinds of reticle behavior
  • Added manual increment/decrement controls for FCS range
  • Added funding links in main menu
  • Fixed issue with HEAT jets losing effectiveness after glancing off surfaces
  • Fixed issue with rounds breaking armor too easily at shallow angles

Sunday, February 17, 2019

Update 2019-02-18: Lag is bad


  • Added armor crushing mechanic: thin armor that lacks the thickness to bounce a projectile at a ricochet angle will give way instead
  • Added HEAT jet ricochet: for extremely shallow angles, the jet can redirect after hitting an armored surface
  • Rebalanced Desert Thunder Attack mission
  • Reduced smoke trails on missiles
  • Fixed massive lag when viewing reticles created by new script system
  • Fixed HMMWV TOW GPS being broken and unusable
  • Fixed BMD-3s not firing missiles in situations where they should have
  • Fixed issue where a tank with no driver and no gunner could still be treated as a target by AI
  • Fixed M1A1(HA) laser rangefinder to point at the reticle even when it's off-center
  • Fixed issue where gun sounds could play in AAR if they were still traveling toward the camera at the moment when the AAR was activated
  • Fixed issue where tanks could collide with invisible walls in grassland maps