- Fixed free-fly cam control key presses sometimes not registering
- Fixed configuration error that made the turret cheeks too strong on the M1A1(HA) and M1A2 SEP
- Corrected BMD-3 missile launcher tube angle and height
- Improved flight characteristics of Konkurs-M
- Added missile wiring hit zone to BMD-3 launcher support
- Added new placeholder gunner's sight reticle to BMD-3
Thursday, March 21, 2019
Hotfix 2019-03-21v2
Wednesday, March 20, 2019
Update 2019-03-21: SACLOS
- Updated TOW-2A and Konkurs-M missiles to use proper SACLOS guidance
- Updated gunner AI to properly use SACLOS missiles
- Updated TOW launch angle
- Free-fly camera now resets to default settings at mission start
- AAR camera now has hotkey for focusing on shooter
- AAR camera can now be sped up while riding shot trace
- Game window title now matches the game title
- Removed parking blocks from firing range
- Removed noisy HMMWV from firing range
- Reduced size of tracer visuals
- Fixed an issue where missiles could ricochet too easily
- Fixed an issue where missiles would fuse on ricochet
- Fixed thickness of T-72M commander's cupola armor
- Fixed thickness of T-72M roof armor
- Fixed gap in T-72M armor at hull front seam
- Fixed an issue where T-72M would spawn in the ground in the Technical swarm mission
Tuesday, March 19, 2019
Update 2019-03-20: Farsight
- Added field of view control to free-fly cam (controlled with Shift+scrollwheel and reset with X)
- Added new control for gunsight range (Ctrl+scrollwheel)
- Added missing tooltips and updated controls document
- Reduced rate of ascent/descent on free-fly cam
- Fixed armor behind T-72M primary sight
- Fixed an issue that could permanently lock up the gun and optics when lasing something out of the current ammo type's range
- Fixed an issue where the third person camera could appear jittery when the player's vehicle was moving
- Fixed an issue where the free-fly camera wouldn't smoothly track with moving vehicles
- Fixed an issue with reporting on shots that didn't hit anything during their lifetime
- Fixed an issue where shots fired up into the air could vanish before returning to earth
- Fixed an issue where shots that dropped outside map bounds would get a delayed reaction from crew and logs
- Fixed an issue where FCS error message wouldn't appear if HUD was disabled
- Fixed an issue where AAR HUD wouldn't respect global HUD toggle
Monday, March 18, 2019
Update 2019-03-19: Fly free
- Added free-fly camera, toggled with F3 key (use WASD, Ctrl, Space, scroll wheel)
- Added shot trace riding in AAR view (use W and S keys to move, X to reset)
- Added timestamps to shot info in AAR
- Added spotlight state to AAR snapshots
- HUD toggle preference is now saved between runs
- Fixed issue where missiles would fail to fuse in situations where they should have fused
- Fixed issue where spotlights remained controllable in AAR
- Fixed issue where player could switch to an empty ammo type
Monday, February 25, 2019
Hotfix 2019-02-25 #2
- Fixed issue where T-55 sight had access to (broken) thermal modes
- Added night spotlight to T-55
Sunday, February 24, 2019
Update 2019-02-25: HUD be gone
- Added switch in Esc menu to disable all HUD elements during mission (ideal for making videos or just increasing immersion)
- Added new gunner's sight to T-55 to demonstrate new kinds of reticle behavior
- Added manual increment/decrement controls for FCS range
- Added funding links in main menu
- Fixed issue with HEAT jets losing effectiveness after glancing off surfaces
- Fixed issue with rounds breaking armor too easily at shallow angles
Sunday, February 17, 2019
Update 2019-02-18: Lag is bad
- Added armor crushing mechanic: thin armor that lacks the thickness to bounce a projectile at a ricochet angle will give way instead
- Added HEAT jet ricochet: for extremely shallow angles, the jet can redirect after hitting an armored surface
- Rebalanced Desert Thunder Attack mission
- Reduced smoke trails on missiles
- Fixed massive lag when viewing reticles created by new script system
- Fixed HMMWV TOW GPS being broken and unusable
- Fixed BMD-3s not firing missiles in situations where they should have
- Fixed issue where a tank with no driver and no gunner could still be treated as a target by AI
- Fixed M1A1(HA) laser rangefinder to point at the reticle even when it's off-center
- Fixed issue where gun sounds could play in AAR if they were still traveling toward the camera at the moment when the AAR was activated
- Fixed issue where tanks could collide with invisible walls in grassland maps
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