Wednesday, June 26, 2019
Redirect
Updates and tester access are primarily handled through Discord now. This blog stands as a change log record only.
Hotfix 2019-06-26
- Fixed an issue where the gun barrel would twitch every 30 seconds
- Fixed an issue where the turret could suddenly snap to the aim point faster than the maximum traverse speed
Tuesday, June 25, 2019
Hotfix 2019-06-25: Camera and More
- Free cam now has smooth aim mode, using the same controls as gunner smooth aim
- FPS count is now displayed in the HUD during missions
- Fixed a bug that would prevent the sounds of impacting rounds from playing correctly
- Implemented countermeasures for a bug that results in turrets and/or guns walking off their pivot points over time
- Fixed crew communications being audible in free cam
- Armor values of T-72 hull rear have been corrected
- The gunner on the Technical truck now has a thermal signature
Monday, June 24, 2019
Update 2019-06-24: Two are Better Than One
- Added physical two-piece ammunition and ammo racks to T-72M
- Added fuel tanks (wet racks) to T-72M
- Added animated end cap ejection to T-72M
- Added better placeholder crewman models to all vehicles
- Ammo in ammo racks now distinguishes between detonation and deflagration according to the type of round struck and whether the impact hit the warhead or propellant
- Ammo that doesn't burn on impact can now be damaged, rendering it unusable for loading. Damaged ammo is cleared out of the rack during restock operations.
- Free cam can now be used while the game is paused
- The game can now be paused during slow motion
- The slow motion speed can now be adjusted while the game is paused
- X-ray view range has been lowered
- Decreased recoil jerk on M1A2 SEP gunsights
- Fixed the fragmentation origin on HE rounds
- Fixed a glitch that could occur when exiting to the main menu while time was slowed
- Fixed a naming issue with 3BK14M rounds in AAR
- Fixed a naming issue with IR spotlights in AAR
- Fixed an issue where the camera clipped through AAR models too easily
- Fixed an issue where 3BM15 ammunition was missing its propellant in the forward piece
- Fixed an issue where tanks would keep their mass after turret ejection
- Fixed an issue where projectiles would appear cold in thermal viewers
Subscribe to:
Posts (Atom)