- Fixed issue where T-55 sight had access to (broken) thermal modes
- Added night spotlight to T-55
Monday, February 25, 2019
Hotfix 2019-02-25 #2
Sunday, February 24, 2019
Update 2019-02-25: HUD be gone
- Added switch in Esc menu to disable all HUD elements during mission (ideal for making videos or just increasing immersion)
- Added new gunner's sight to T-55 to demonstrate new kinds of reticle behavior
- Added manual increment/decrement controls for FCS range
- Added funding links in main menu
- Fixed issue with HEAT jets losing effectiveness after glancing off surfaces
- Fixed issue with rounds breaking armor too easily at shallow angles
Sunday, February 17, 2019
Update 2019-02-18: Lag is bad
- Added armor crushing mechanic: thin armor that lacks the thickness to bounce a projectile at a ricochet angle will give way instead
- Added HEAT jet ricochet: for extremely shallow angles, the jet can redirect after hitting an armored surface
- Rebalanced Desert Thunder Attack mission
- Reduced smoke trails on missiles
- Fixed massive lag when viewing reticles created by new script system
- Fixed HMMWV TOW GPS being broken and unusable
- Fixed BMD-3s not firing missiles in situations where they should have
- Fixed issue where a tank with no driver and no gunner could still be treated as a target by AI
- Fixed M1A1(HA) laser rangefinder to point at the reticle even when it's off-center
- Fixed issue where gun sounds could play in AAR if they were still traveling toward the camera at the moment when the AAR was activated
- Fixed issue where tanks could collide with invisible walls in grassland maps
Friday, February 15, 2019
Update 2019-02-15: Desert Thunder
- Added "Desert Thunder" missions, featuring a force of M1A1(HA) tanks advancing on com bloc armor dug into defensive positions. This mission should allow better testing of the long-range combat abilities of various vehicles.
- Added maximum range config to ammo types in order to avoid a situation where AI gunners waste their ammo firing at targets they can't reach or realistically hit
- Fixed reticle instability in new reticle system, seen in M1A1(HA) GPS
- Reduced visual jolt when firing the main gun in the M1A1(HA)
Tuesday, February 12, 2019
Update 2019-02-12 #2: Bulletproof
- Added Gunner's Auxiliary Sight (GAS) sabot reticle to M1A2 SEP
- Fixed shot dispersion on .50 HMGs (HMMWV and Technical)
- Fixed a bug where user changes to the M1A1(HA) GAS reticle file were overwritten
- Fixed armor gaps on M1A2 SEP
- Fixed armor gaps on M1A1(HA)
- Fixed armor gaps on T-90
- Fixed turret ring armor on T-72M
- Fixed a bug where rounds could multi-bounce through tiny gaps and enter vehicles
Update 2019-02-12: Precision instruments
- Added M1A1(HA) with M829A1 sabot round
- Added new method of rendering reticles, used in the GPS and GAS on the M1A1(HA)
- Added color cues to shot traces to show where timesteps and collisions split the path - this should aid significantly in debugging
- Added single-axis gunsight behavior, as seen in M1A1(HA)
- Added controllable IR headlight to T-72M
- APFSDS rounds now experience nutation, causing degraded penetration at very close ranges
- AAR will now show proper names for all vehicles
- Fixed issues with rendering at very long distance
- Fixed text scaling at high resolutions
- Fixed crushed missiles still exploding with full fragmentation
- Fixed AAR view blacking out if player tank was destroyed with night sight closed
- Fixed field of view on all Abrams auxiliary sights
- Fixed Abrams hull ammo rack blowout
- Fixed Abrams bustle rack burn time
- Fixed tint of T-72M night sight
- Reduced armor on Abrams turret sides
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