- Added lines of vehicles to firing range to allow testing of multi-kills
- Added ammo cheat: press "U" at any time to reload up to 9999 of all munitions
- Fixed missing exhaust smoke on several vehicles
- Fixed issue with broken shot traces in AAR
Friday, August 10, 2018
Update 2018-08-10v2: Oh baby, a triple!
Thursday, August 9, 2018
Update 2018-08-10: They don't stop coming
- Konkurs-M missile now visibly spins in flight
- HEAT spall is now progressively weaker toward the edges of the spray pattern
- Some HEAT warheads can now produce external fragmentation on impact
- Engines are now more resistant to spall
- HE shells can now be detonated by impact or timer fuses
- Increased zoom level of commander's binoculars
- Improved realism of ATGM post-pen mechanics
- Re-tuned ballistics for 3UBR6 ammo
- Changed generic 30mm HE to 3UOR6
- Fixed spalling on components of several vehicles
- Fixed issue where AAR could report damage that didn't happen
- Fixed issue where damage list wouldn't include spall damage
- Fixed issue where FCS couldn't adapt to a target out of range
Update 2018-08-09: General cleanup
- Updated chemical penetrators to produce generally wider debris cones
- Updated kinetic penetrators to produce generally narrower debris cones
- The amount of spall generated by kinetic projectiles is now greatly diminished in thin armor plates
- Improved camera behavior
- Improved AAR controls
- Improved particle system performance
- Locking the turret now shuts off the gun stabilizer as well
- Fixed jittering target reticle
- Fixed extra gun reticle appearing behind the turret
- Fixed appearance of destroyed ERA modules on T-55
Tuesday, August 7, 2018
Update 2018-08-07v2: Smooth moves, baby!
- Added smoothing to third-person camera input
- Added free-look camera control to AAR
- Improved vertical motion of third-person camera
- Improved alignment of gun aim point with third-person camera
- Fixed issue with display of spall and fragmentation in AAR
Monday, August 6, 2018
Update 2018-08-07: Do you see what I see?
- Completely replaced third-person camera system: now it has a free-look feature, smooth easing, and the ability to move the camera independently faster than the main gun
- Improved the commander's view: now it's free-look by default and has the ability to zoom in
- Adjusted lighting of vehicle fires to improve performance
- Fixed an issue where distant sounds could play in the wrong variations if the view was changed between interior and exterior during sound travel
- Fixed volume of HMMWV engine sound
Saturday, August 4, 2018
Update 2018-08-05: High Explosives and bug fixes
- Reworked the behavior of High Explosive (HE) shells: now they will create a blast on impact and can make proximity kills on unarmored targets
- Added more control over module damage so durable modules (such as turret rings) can't be taken out by small-caliber weapons or fragmentation
- Increased size of visible blast for missile detonations
- Made minor changes to scenarios
- Fixed armor skipping bug that could affect targets moving toward incoming rounds
- Fixed bug that was causing target lead to be calculated incorrectly in fire control systems
- Fixed M1A2 SEP turret ammo rack armor
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