- Overhauled ballistics model: now it approximates real-world behavior including quadratic air resistance and sensitivity to atmospheric conditions
- Overhauled fire control system calculations to account for the new ballistics model not being solvable analytically
- Switched shot movement to incremental motion using Runge-Kutta method for fidelity
- Added ability for AI gunners to use new FCS when aiming
- Changed penetration model to more correctly relate to projectile energy
- Changed armor values on NATO triple heavy targets in firing range
- Ammo performance is now affected by propellant temperature
- Fixed HEAT warhead effectiveness depending on projectile speed
- Fixed AI gunners not being able to handle vehicles with missile launchers only
- Fixed issues with game volume level settings
Sunday, July 29, 2018
Update 2018-07-29: Ballistics for days
Tuesday, July 3, 2018
Update 2018-07-04: To be fair
- Changed BMD-3s in survival mission to use AP shells, as HE shells were unexpectedly able to defeat the frontal armor of the M1A2
Sunday, July 1, 2018
Update 2018-07-01v3: War drums
- Volume settings now persist between missions and game launches
- New main menu decorations
- Reduced normalization of long rods
- Added impact force to incoming rounds
- Fixed HEAT jets being defeated by ricochet
- Fixed speed display
- Fixed rounds normalizing in complex armor arrays
Hotfix 2018-07-01v2: Putin confirms Shtora-2
- Fixed bug where ATGMs would vanish instantly after launch
- Lowered size of thermal bloom on live ATGMs
Update 2018-07-01: They told me I could drive anything I wanted
- Added WIP version of ballistics test range
- All missions can now be played with any vehicle in the game
- Fixed armor issue with M1A2 turret cheeks
- Fixed model error regarding T-90 mud flaps
- Fixed maximum visual range of T-55 gun sight
- Fixed "zig-zag" spall issue
- Fixed issue where spall could destroy items with almost no energy left
- Renamed T-90A to T-90 in order to better reflect the actual model and configuration
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